Wer sich im goldenen Dreieck Delhi - Jaipur - Agra bewegen will, landet oft beim Auto. Und das ist ein Abenteuer für sich.
Grundsatz: Keinesfalls selbst fahren. Der Stil ist so anders, das geht nicht ohne üben auch für erfahrene Fahrzeugführer. Es wird nicht sonderlich schnell gefahren, dafür ist es extrem voll und eng. Es wird trotzdem gnadenlos überholt. Aus zwei Spuren werden immer vier, mit Motorrädern dazwischen auch gern mehr. Für die 400 km von Delhi nach Pushkar haben wir trotz zügigem Fahren 8h gebraucht. Teilweise im Dunkeln ist das schon haarsträubend.
Optisches Highlight sind die Trucks. Alle verziert und bunt bemalt sind das wirklich sympathische Zeitgenossen. Hinten steht oft handgemalt "Please horn". Der Aufforderung wird gern Folge geleistet. Ein Auto ohne Hupe gilt als kaputt.
Erstes Video mit meiner neuen Kodak Zi8-Cam und ein Beitrag zum Geschenk erraten - was zugegeben echt schwer ist.
Website for the event agency "Unsere Agenten" ("Our Agents") in 2001. Everything in the top secret look of special agents. A lot of animations and an interactive game was built in Flash 5.
The consulting agency McKinsey & Company called for business plans in 2007 inside the virtual world Second Life. Titel: Bring Ideas to Life. The special thing: everything in this competition take place in Second Life, the information, meetings, the presentations and so on. And the winners should do there project also in Second Life. So we build an Oriantation Island for the main basics of Second Life, Startup-Path to inform everybody about the tasks and rules, a main building with a huge lecture theatre up to 160 people (at this time the biggest technical possible hall in Second Life), 4 meeting rooms with interactive white boards, 2 extra buildings with showrooms and a lounge area.
Main agency was pixelpark, together with Sebastian Küppers I was responsible for the architecture of all buildings. We also model a lot of stuff, especially the complete Oriantation Island.
For a period of two years, 2008 - 2010, the Temporäre Kunsthalle Berlin has presented contemporary international art at a historically charged location. In a tensional relationship to the Museum Island and all previous and future uses of the Schlossplatz, it represents contemporariness in the center of Berlin. The architecture by Adolf Krischanitz is grasped as a "projection screen" from the inside and outside, on which artistic designs are shown to a broad public.
After a period of two years Temporäe Kunsthalle Berlin has been closed as planned on August 31, 2010.
Metal pin (22 mm) in retro design for an event in St. Moritz. Only 30 pieces will be produced by a goldsmith.
Werner is a German well known cult comic figure from the author Brösel. The mobile game Werner - Haat am Ball (meaning: "near to the ball" in his typical north german slang) from lbxgames combines flipper and breakout to a intersting mobile game.
My part was the creation of all figures near to the original comic and the animation with 2 to 4 frames. Per figure I had only 16 colors left. Werner - Haat am Ball was winning the Deutscher Entwicklerpreis (German Developer Award) - Audience Choice in the category "Best mobile action game" in 2006.
The c-base Multi Touch Console mtc is a completely self-contained, touch-sensitive table built in spare time by a group of c-base members. A projector in the table displays an image on the table surface and an infrared-sensitive camera is used to track positions of fingers touching it. The mtc reacts to an unlimited amount of touches at once. Touch locations are determined with an accuracy of a few millimeters. Besides ongoing technical improvements, the Multi Touch Console will be used for interaction research. It is open to interested parties for test installations.
I was responsible for the case design in cooperation with Christian Bennat. We also build the case.