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Squirrel

Design 42

Unsere Agenten

Website for the event agency "Unsere Agenten" ("Our Agents") in 2001. Everything in the top secret look of special agents. A lot of animations and an interactive game was built in Flash 5.

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Virtual Venture Competition

The consulting agency McKinsey & Company called for business plans in 2007 inside the virtual world Second Life. Titel: Bring Ideas to Life. The special thing: everything in this competition take place in Second Life, the information, meetings, the presentations and so on. And the winners should do there project also in Second Life. So we build an Oriantation Island for the main basics of Second Life, Startup-Path to inform everybody about the tasks and rules, a main building with a huge lecture theatre up to 160 people (at this time the biggest technical possible hall in Second Life), 4 meeting rooms with interactive white boards, 2 extra buildings with showrooms and a lounge area.

01_vvc-main-islandOffice_00502_vvc-startup-pathTafel_startup_path_loungeTafel_meetingroom_showroomTafel_orientation_island_officeOffice_003Oi1_005Office_002Office_001Office_00617_analyst-conference---team-yesnikcm09_analyst-conference---jury11_analyst-conference---team-1234map13_analyst-conference---team-i-robot

Main agency was pixelpark, together with Sebastian Küppers I was responsible for the architecture of all buildings. We also model a lot of stuff, especially the complete Oriantation Island.

Temporäre Kunsthalle Berlin

For a period of two years, 2008 - 2010, the Temporäre Kunsthalle Berlin has presented contemporary international art at a historically charged location. In a tensional relationship to the Museum Island and all previous and future uses of the Schlossplatz, it represents contemporariness in the center of Berlin. The architecture by Adolf Krischanitz is grasped as a "projection screen" from the inside and outside, on which artistic designs are shown to a broad public.

I worked for the project from the beginning. It was a hard fight - espacilly for Constanze Kleiner and Coco Kühn - and finally we won. I made the website for the political initiative, a lot of promotional content like the first art hall in Second Life with the exact architecture of the upcoming hall and much more. Here you see pictures from the initial website with the blue pixelsky fassade from Gerwald Rockenschaub and the first inside exibition from Candice Breitz. A lot of javascript functionality, dragging of the content pane, switching toi full screen views and so on. Graphic design was made by www.glow-berlin.de and www.veryvery.de.

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After a period of two years Temporäe Kunsthalle Berlin has been closed as planned on August 31, 2010.

St. Moritz Pin

Metal pin (22 mm) in retro design for an event in St. Moritz. Only 30 pieces will be produced by a goldsmith.

St_moritz

Werner – Haat am Ball

Werner is a German well known cult comic figure from the author Brösel. The mobile game Werner - Haat am Ball (meaning: "near to the ball" in his typical north german slang) from lbxgames combines flipper and breakout to a intersting mobile game.

My part was the creation of all figures near to the original comic and the animation with 2 to 4 frames. Per figure I had only 16 colors left. Werner - Haat am Ball was winning the Deutscher Entwicklerpreis (German Developer Award) - Audience Choice in the category "Best mobile action game" in 2006.

Werner2Werner

mtc – Multi Touch Console

mtc

The c-base Multi Touch Console mtc is a completely self-contained, touch-sensitive table built in spare time by a group of c-base members. A projector in the table displays an image on the table surface and an infrared-sensitive camera is used to track positions of fingers touching it. The mtc reacts to an unlimited amount of touches at once. Touch locations are determined with an accuracy of a few millimeters. Besides ongoing technical improvements, the Multi Touch Console will be used for interaction research. It is open to interested parties for test installations.

I was responsible for the case design in cooperation with Christian Bennat. We also build the case.

www.multitouch.eu

Phuturity now!

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Art design and Microsite for Phuturity Now! in cooperation with Gregor Sedlag. It was an official partner event of the transmediale.10 and Club Transmediale. 5th time in a row that c-base hosted the transmediale partner event. transmediale is an annual festival for art anddigital culture. Visual tags: Speculative, Fictitious and Futuristic Art and Design. The microsite is a javascript based timeline.

https://www.c-base.org/transmediale/10/

Phuturity

Open Moon

Open Moon

Corporate Design for the c-base Open Moon Project. Open Moon is one of the official Google Lunar X-Prize competitors, a race to the moon. Open Moon will demonstrate that the community creating wikipedia is able to fly to the moon.

Commoonity into space means: Your engagement defines our future in space.

Join the revolution.

www.openmoon.info

Open Moon Batch

Open Moon Flyer

mediapeers

Mediapeers

Complete design (except the logo) and frontend development for mediapeers exchange, the global business-to-business marketplace for audiovisual content. A lot of features you see only with an account. This tool was written in 2 years with 8 developers in Ruby on Rails, so you get an idea whats inside. In 2008 mediapeers winning Red Herring Europe 100 and Red Herring Global 100 for the 100 most promising tech startups in Europe and worldwide.

https://www.mediapeers.com/

RSSmemo

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Splash screen and some icons for a litte iPhone app. It is a RSS reader with translation functionality. Intension is to push the learning of a new language. Mike is waiting for App Store approval.

https://blog.rssmemo.com

UPDATE: It is now in the App Store: https://itunes.apple.com/app/rssmemo/id395588706?mt=8/

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